![]() For instance, applying a colour and opacity filter to a layer in the Scene Settings can up the GL Calls count by at least two units. Filters on objects or scenes have a relatively large performance hit.Every instance of a simple object with RGB sprites when placed on the scene normally adds 1 - 2 GL Calls to the total GL Calls.Enlarging a 32x32 object by any amount does not change the amount of GL Verts or GL Calls it uses.Therefore, it is best to restrict specific tilesets to specific layers or use a single tileset wherever possible. However, adding even a single tile to a new scene layer increases the GL Calls count by one this number goes up for every new tileset used on the scene, whether Basic or Gimmick. Adding tiles to the scene does not increase the GL Calls count, irrespective of the number of tiles added to an individual layer. ![]() Every 32x32 tile or object added to the scene, devoid of graphics or not, adds 6 GL Verts.GL Verts and GL Calls are generally not affected by the size of the sprite being used. For medium-to-high end PCs, a GL Calls count below 80 should provide FPS at least above 50. GL calls is the number of draw calls to the GPU. Vertices make up a triangle (3 per triangle) which are used to render sprites. GL verts is the number of vertices in the scene.Pressing F1 and selecting Show Simple Draw Load from the Debug menu will show the FPS of the current game.
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